<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Toon Shading :: Code 3</title><link>https://hfu-gmb-code3.github.io/Lecture/topic_08_toon_shd_ch/index.html</link><description>Multipass Rendering In Real-Time rendering many visual effects result from a combination of the same mesh being passed through the rendering pipeline more than once with each of these passes having a different shader performing the rendering.
To simulate the impression of a hand-drawn image in comic-book-style, we can combine two render passes.</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://hfu-gmb-code3.github.io/Lecture/topic_08_toon_shd_ch/index.xml" rel="self" type="application/rss+xml"/></channel></rss>