<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>3D Rendering in WebGL :: Code 3</title><link>https://hfu-gmb-code3.github.io/Lecture/topic_04_3d_rendering_uw/index.html</link><description>Goals Understand how the WebGL 3D rendering pipeline works and what happens in it in detail. Implement a flat shaded cube with rotation animation and perspective camera Plan 3D rendering in theory: what happens to two triangles in the rendering pipeline? Hello 3D in WebGL: implementing th rendering of those two triangles in WebGL A 3D cube in WebGL: extending the two triangles to a cube Transformations in WebGL: adding rotation and perspective camera to the cube Assignment Use the repository from last time and follow the instructions in the slides:</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://hfu-gmb-code3.github.io/Lecture/topic_04_3d_rendering_uw/index.xml" rel="self" type="application/rss+xml"/></channel></rss>