<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hello ArrayMesh (Godot) :: Code 3</title><link>https://hfu-gmb-code3.github.io/Lecture/topic_01_proc_hello_arraymesh_ch/index.html</link><description>Goals How is geometry data structured in a game engine? How can we create procedural geometry in a game engine?
Flat and rounded surfaces with normals. A cylinder generated in code. In Godot.
Understand how procedural geometry can be created within a game engine Grasp how geometry data is structured Improve coding skills Background Meshes In game engines as well as in content creation/3D modelling tools such as blender the term mesh represents three-dimensional geometry.</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://hfu-gmb-code3.github.io/Lecture/topic_01_proc_hello_arraymesh_ch/index.xml" rel="self" type="application/rss+xml"/></channel></rss>